Ryan Kim

SLAM Demo

Use W/S to move forward/backward and A/D to rotate.

Real Map View
SLAM Map View
A quick demo written in Rust with WASM for visualizing error propagation in SLAM applications. Mapping is done based on ray tracing from the agent with noise added with each movement. Localization is attempting with a scoring heuristic based on the SLAM map and current observations. Maps are procedurally generated, so if you don't like the current one, just refresh the page to generate a new one. https://github.com/ryankima/slam_demo